---
title: "V-Ray Next, Beta 1"
canonical: "https://documentation.chaos.com/space/VREVIT/161120717/V-Ray%20Next%2C%20Beta%201"
format: markdown
---
*Beta 1*

**Date** – Sep 18 , 2019

 

## **Improvements**

---

### General

- Added support for Revit 2020.
- Added support for Revit Decals including interactive actions.
- Implemented linking and rendering of .vrscene files.
- V-Ray Core updated to version 4.20.01.
- License Server updated to version 5.2.2.
- Implemented V-Ray settings storage within the Revit project file. Removed .vprops files.
- Implemented options to adopt co-workers’ V-Ray settings when in workshared Revit environment.

### Material Editor

- V-Ray Asset Editor replaces the Vrmat editor, introducing new material workflow and variety of material types.

### Asset Browser

- Fully redesigned UX/UI.
- Removed Color and Texture options from the material mapping controls.
- Integrated new material mapping controls with a drop-down listing all project V-Ray materials.
- Added Revit Shading as a mode for Global material overrides.
- Added option to keep materials’ bump/displacement pattern on global material override.
- Added option for V-Ray Scenes material override.
- Added option to hide all RPCs from rendering.
- `Added option to hide all Revit Decals from rendering.`

### Proxies

- Exposed additional Revit family categories to the proxy Objects tab (Furniture, Furniture Systems, Generic Models, Casework)
- Exposed proxies settings in the corresponding UI tab.
- Integrated Randomizer for scale and rotation parameters of Proxies/V-Ray Scenes.

### V-Ray Fur

Exposed V-Ray Fur settings in the corresponding UI tab.

### Materials/AutoGen

- Added support for Revit’s PrismGlazing material type.
- Improved the automatic conversion of all Revit Prism materials.

### Camera

- Added options for automatic Exposure and White Balance.
- Added option to select the Focus Source.
- Added Pick Focus Point option to the Camera tab of the V-Ray toolbar.
- Added Use Revit Far Clip setting under Settings/Renderer tab/Optimizations.

### Lights

- Combined all environment light settings into one V-Ray Lights dialog.
- Added Adaptive Dome Light setting under Settings/Renderer tab/Optimizations.
- Improved Revit artificial lights conversion.
- Added custom background settings to V-Ray Lights window.
- Added support for the visibility of Revit artificial lights’ emit shape.
- Added Artificial Lights Overrides options to the Global Overrides tab.
- Added North Indicator (N) and Camera Indicator (C) to HDR image previews.

### Interactive Rendering

- Improved stability of interactive updates.
- Enabled V-Ray Light Cache in Interactive rendering mode.
- Added support for showing/hiding elements.
- Added support for Revit Background Style changes.
- Support for interactive actions with V-Ray Scene files (experimental feature available through config.json file).

###  Settings

- Implemented Default settings section under Settings/Paths & Sharing tab.
- Implemented Reset to Default and Set As Default options.
- Added V-Ray Material to Settings Sharing Categories.
- Added support for buckets rendering on GPU.
- Added Use global trace depth checkbox under Interactive settings.
- Added Ambient Occlusion settings under Settings/Renderer tab/Global Illumination.

### Channels

- Organized all render channels in expandable groups.
- Integrated Lighting Analysis channel.
- Integrated MultiMatte Materials channel.
- Integrated Nvidia AI denoiser as an alternative denoiser engine.
- Added option to denoise individual channels.
- Added standalone denoiser tool /vdenoise.exe/ to V-Ray for Revit tools folder.
- Integrated RenderID channel.
- Integrated Shadows channel.
- Integrated Extra Texture channel.

### VFB

- Added context menu option to save out renders directly to the Revit project.
- Incorporated rendering progress bar within the VFB window.
- Reworked Lens Effects calculation and settings

### Toolbar

- Replaced all icons.
- Removed Project Gallery window.
- Added button to launch the Asset Editor.
- Added feedback button to the expanding Help tab.
- Added Show/Hide Render Progress button to the Render tab.
- Removed Swarm icon.

### UX

- Size and location of V-Ray windows is saved on window reopen.
- Extended the displayed version info in the V-Ray About window.
- Added a link to VRayForRevit.log file in the About window.
- Limited the minimal value for Camera Focus Distance.
- Increased precision of Dome Light vertical offset.
- Search boxes filter automatically on every key press.
- V-Ray material name is highlighted in red in case of invalid or unresolved material.
- Improved exceptions processing, reporting and logging.
- Revit generic color is used in case of invalid AutoGen texture file.
- Increased precision of Environment Fog Emission Multiplier.
- Implemented dynamic sliders in Proxy/Vrscene settings.
- Organized linked project materials into expandable groups.
- Organized Objects tab Revit families into expandable groups.
- Organized Global Overrides settings into expandable groups.
- Added Update button to Denoiser settings.

 

## **Bug fixes**

---

### General

- Issue with Revit hanging during license acquiring.
- Issue with windows appearance and positioning on high dpi monitors.
- Exception on V-Ray license acquire with Revit 2017 and Windows 8.
- Unhandled exception on re-render after switching from GPU to CPU.
- Format exception when Windows decimal symbol is set to none.
- Crash when trying to acquire license without an open Revit project.
- Incorrect image size when overwriting an existing image in the Revit project.
- Crash when sending telemetry about V-Ray Camera.
- Exception when trying to write to V-Ray Telemetry log file.
- Exception when adding warning/error messages to the render log.

### Settings

- Save V-Ray settings window pops up after Revit project save.
- Wrong resolution when switching from Widescreen to Crop Region.
- Add Path button opens unlimited number of browsing windows.
- Buckets + Brute Force + Light Cache produces too much noise on Draft Quality preset.
- Asset Paths list increases its height when adding more paths.

### Swarm

- Different render results when refractive objects overlap with other faces.

### Interactive Rendering

- Exception when rendering a specific project.
- Latest Render filter displays no materials if a change is made during IR.
- Slowdowns caused by specific global override materials.

### Lights

- Zoom level changes on Dome Light image rotation/offset.
- Some IES lights render differently on GPU vs CPU.
- Memory leak when loading Dome Light images.

### Materials/V-Ray

- Starting material editor from the UI fails for some users.
- Displacement is not respected on material swap in Interactive.
- Displacement does not update in Interactive.
- Unhandled exception when swapping vrmats with displacement.
- Displacement map remains after the V-Ray material assignment is removed in Interactive.
- Displacement map remains active on global material override.
- Displacement causes unhandled exception when adjusting map size of materials in Interactive.
- Issue with SSS materials disappearing in Interactive GPU.
- Crash on global override with Dirt texture material.
- Refraction max depth and exit color are not respected.
- Some bitmap textures are not respected in Interactive GPU.

### Materials/AutoGen

- Error resolving default Revit textures file paths.
- Fixed bug with Opaque material type parameters not being converted correctly to V-Ray.
- Wood procedural texture is not rendered correctly by V-Ray.
- Wavy bump of ceramic materials is not respected.
- Glossiness conversion mismatches the Revit output.
- Generic color is not respected when texture tiling is disabled.
- Generic color is not respected when an alpha texture is used.
- Incorrect positioning of non-tiled AutoGen textures.
- Wrong conversion of marble procedural texture.
- Wrong conversion of Revit water material.
- Texture tiling set to None fails in Interactive GPU.
- Broken water material reflections.
- Water refraction does not render the pool bottom in a specific scene.
- Use texture intensity when a texture is assigned to the reflectivity slot.
- Exception when enabling Relief Pattern of Revit Masonry material without assigning an image.
- Issue with Cutout textures disappearing in Interactive GPU.

### Proxies

- Crash when editing RPC Proxy material during Interactive rendering.
- Enabling proxies in Interactive GPU fails every second time.
- Crash when changing proxy material from .vrmat to color.

### VFB

- Crash when adding LUT files in Interactive.
- Revit hangs on Interactive restart with Color Corrections panel open.
- Copy to Stamp label is cut on high dpi monitors.

### UI

- Render in Chaos Cloud icon downscaled on high dpi monitors.
- Long material names cause misalignment in the Asset Browser.

### UX

- Asset Paths Remove button remains active even if a path is not selected.