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title: "Generic Refraction"
canonical: "https://documentation.chaos.com/space/VREVIT/161186351/Generic%20Refraction"
format: markdown
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### **Example: Refraction Color**

This example demonstrates the effect of the Refraction Color parameter to produce glass materials. The material has a gray Diffuse Color, white** **Reflection Color, and the Fresnel option is turned on.


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### **Example: IOR**

This example demonstrates the effect of the Refraction IOR parameter. Note how light bends more as the IOR deviates from 1.0. When the index of refraction (IOR) is 1.0, the render produces a transparent object. Note however, that in the case of transparent objects, it might be better to assign an opacity map to the material, rather than use refraction.


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### **Example: Refraction Glossiness**

This example demonstrates the effect of the Refraction Glossiness parameter. Note how lower Refraction Glossiness values blur the refractions and cause the material to appear as frosted glass.


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### Example: Thin-Walled

This example shows the effect of the Refraction Thin-Walled option.


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### **Example: Fog Color**

This example demonstrates the effect of the Fog Color parameter. Notice how the thick areas of the object are darker in the two images on the right because of the light absorption of the fog.


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### **Example: Scatter Color**

This example demonstrates the effect of the Scatter Color parameter in the Volumetric Translucency Mode.


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### **Example: Scale (cm)**

This example demonstrates the effect of the Scale parameter in the SSS Translucency Mode.


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### Example: Abbe

This example demonstrates the Dispersion capabilities of the V-Ray material and the effect of the Abbe parameter.