---
title: "Edges"
canonical: "https://documentation.chaos.com/space/VREVIT/161481284/Edges"
format: markdown
---
This page provides information on the V-Ray Edges Texture.

## **Overview**

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## **Parameters**  


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### **Example: Show Hidden Edges**



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### **Example: Same Object Only**

In this example, the cube and the cylinders are separate objects in the project. Material bump is enabled and set to Bump Texture Channel mode. 


  


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### **Example: Corners**


## **Multipliers**

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## **Notes**

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- When applied to displaced or subdivided objects, the Edges normally show the edges of the original mesh:


![image](media://5a30ec1f-8a00-4366-8273-0a41337d9732)

    
 

- Edges cannot simulate outlines on the objects; you can use [Outline Override](https://docs-chaos.atlassian.net/wiki/spaces/VREVIT/pages/161513599) to add outlines.
- Currently, when used as a bump map in glossy materials with Blinn or Ward BRDF, Edges may lead to dark edges; to avoid this, use the Phong BRDF instead.