---
title: "How to Work with Geometries"
canonical: "https://documentation.chaos.com/space/VREVIT/161513544/How%20to%20Work%20with%20Geometries"
format: markdown
---
This section contains links to Geometry objects and tools in V-Ray for Revit.

## **Overview**

---

V-Ray for Revit adds a number of geometry objects and tools for use.

Geometry objects and tools are available from a number of places in the user interface. Each of the V-Ray geometry types has their respective icon.

> ✅ Creation of geometry is available from two places in the Asset Editor: the **Create Asset** button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu.
> ✅ 
> ✅ The Asset creation dropdown lists remain active when the **Ctrl **key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 
> ✅ 
> ✅ Geometries are assigned n the [Material ](https://docs-chaos.atlassian.net/wiki/spaces/VREVIT/pages/160825605)and [Families](https://docs-chaos.atlassian.net/wiki/spaces/VREVIT/pages/161480896) tabs of the [Appearance Manager](https://docs-chaos.atlassian.net/wiki/spaces/VREVIT/pages/160235611).



## **UI Paths**

---





## **Workflow**

---

- Create a geometry in the Asset Editor from the Geometry drop-down menu or from Create Asset > Geometries. Currently, the geometry is not assigned to any object in the scene and it is not visible during render.
- In the Appearance Manager, navigate to the material/object that should have a geometry assigned to it.

> ℹ️ Fur and Displacement geometries are assigned in the Materials Tab, while Proxy Mesh and Proxy Scene are assigned in the Families Tab.

- From the <span style="color: #172b4d">V-Ray logo drop-down menu,</span> select the geometry type you want to assign. All objects that have the material assigned to them also acquire the geometry.

> ℹ️ In the Appearance Manager, materials that have geometry assignments are indicated with a grey dot in the list.
> ℹ️ 
> ℹ️ After an item is selected from the list, at the bottom of the Appearance Manager panel there is an icon indicator which serves to enable/disable that particular assignment. Hovering over it, displays the asset name in a tooltip.

> ✅ You can also drag-and-drop a V-Ray asset onto an asset in the Appearance manager panel.



## **Virtual Geometry**

---

V-Ray provides a number of tools that create geometry loaded only at render time, that does not weigh to the project.


> Macro (children)