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title: "Car Paint 2"
canonical: "https://documentation.chaos.com/space/VREVIT/162038034/Car%20Paint%202"
format: markdown
---
This page provides information about the Car Paint 2 material in V-Ray for Revit.

> Macro (ui-text-box)
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> Car Paint 2 is only available in V-Ray 6.


## **Overview**

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## **UI Options**

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## **Parameters**

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## **Override Control**

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## **Attributes**

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The Attributes available for the **Car Paint 2** material are as follows.

> Macro (anchor)




<details>
<summary>Outline</summary>

### **Outline**

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The Outline attribute is available only when the engine is set to CPU. It is currently not supported for GPU.

**Line Color** – Specifies the color of the outlines.

**Opacity **– Specifies the opacity of the outlines.

**Normal Threshold **– Determines when lines will be created for parts of the same object with varying surface normals (e.g. at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 fills curved objects completely.

**Overlap Threshold **– Determines when outlines will be created for overlapping parts of the one and the same object . Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Setting this value to 1.0 fills curved objects completely.

**Width **– Specifies the width of the outlines.

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**Inner Line Control **– Enables a separate control for the inner edges.

**Inner line Color** – Specifies the color of the inner lines

**Inner Width** – Specifies the width of the inner lines.

> Macro (legacy-content)


![image](media://2f353124-351c-491e-9c38-a6f76e34651a)
</details>

<details>
<summary>Raytrace Properties</summary>

### **Raytrace Properties**

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**Visible to Camera** – When enabled, makes objects using this material visible to the camera.

**Visible to Reflections **– When enabled, makes objects using this material visible for to Reflection rays.

**Visible to Refractions** – When enabled, makes objects using this material visible for the Refraction rays.

**Cast Shadows** – When disabled, all objects with this material applied do not cast shadows.


![image](media://f019d072-e9d0-46ad-bb5e-260028266258)
</details>

<details>
<summary>Material ID</summary>

### **Material ID**

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**ID Number** – Isolates objects as an R/G/B mask in the MultiMatte Material render elements.

**ID Color** – Specifies a color to represent this material in the Material ID VFB render element.

> Macro (legacy-content)

![image](media://8a7df865-8d61-4007-95e4-d2fbc7c21d6f)
</details>



## **Notes**

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