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title: "Rendering in Chaos Cloud"
canonical: "https://documentation.chaos.com/space/VREVIT/162103426/Rendering%20in%20Chaos%20Cloud"
format: markdown
---
This page provides information about submitting render jobs to Chaos Cloud from V-Ray for Revit. Overview   Submit render jobs to  Chaos Cloud  easily and directly from V-Ray for Revit's interface.  Chaos Cloud requires installation of the Chaos Cloud Client application. For more information, please visit the  Installation of Chaos Cloud Client  page. Adding a new version of a previously submitted job is quicker than the initial upload. Chaos Cloud compares every new job to the existing ones, and if there is a match the client app uploads only the changes. This is useful for making a new iteration of an existing scene and is why it's recommended to keep your jobs in Chaos Cloud while working on them.     UI Path ||Revit Ribbon|| >  V-Ray  tab >  Render  panel (dropdown menu) >  Render in Chaos Cloud Submitting Render Jobs V-Ray for Revit provides in-built integration with  Chaos Cloud , allowing for submission of render jobs to the cloud directly from Revit, using the dedicated  Render in Chaos Cloud  button. The button is located on the  V-Ray Ribbon .  To see how batch rendering works in Chaos Cloud, check the  Batch Render page .    Select the  Render in Chaos Cloud  button to send the currently opened scene to Chaos Cloud for analysis. There is a CUDA-only Mode option for Cloud rendering when the Render Engine is set to GPU.  Rendering with Render Engine CPU. Rendering with Render Engine CUDA. If there are free resources in the cloud, Chaos Cloud starts rendering your job immediately. If there are no free resources, your job joins a queue and starts rendering automatically when resources become available. Submit your jobs alternatively through the Standalone Chaos Cloud application and any command-line interface. For more information, please visit the  Submitting render jobs to Chaos Cloud  page. Footnotes Currently, rendering of animations is not supported. .vrimg is a Chaos proprietary file format used by the V-Ray Frame Buffer to store the rendered image incrementally (bucket by bucket) while rendering in full floating-point format, with all available render elements. It is used as a render output but it is not recommended to use it as a texture file format. VRIMG contains metadata, i.e. render statistics. It supports dynamic bucket size.