---
title: "V-Ray Bitmap"
canonical: "https://documentation.chaos.com/space/VRHINO/116129822/V-Ray%20Bitmap"
format: markdown
---
This page provides information on the V-Ray Bitmap Texture Component in V-Ray for Grasshopper. 


## **Overview**

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## **Input Parameters**

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## **Output Parameters**

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### Example: **Bitmap - Image File Mode**

[Download the GH definition here.](https://drive.google.com/uc?export=download&id=1xKANZVTyouNcLb3bh1lrWgY2ncwz7LGP)



### Example: **Bitmap - Image File Mode, 90 Degrees Rotation**


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### Example: Bitmap - Vertex Color Mode

[Download the GH definition here.](https://drive.google.com/uc?export=download&id=1Y6-F9EWvMCtSKZkb5hN2x5JXW5niJuvh)




## **Footnotes**

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**1**> Macro (anchor)

 – <span style="color: #172b4d">Vertex Color mode displays vertex colors computed in Rhino. When used, the Channels input value is ignored. Instead, V-Ray internally assigns and reads the vertex data in UV channel 0. Vertex colors of objects created in other platforms can be displayed by assigning their designated custom channel number.</span>