---
title: "Proxy Scene"
canonical: "https://documentation.chaos.com/space/VRHINO/116129837/Proxy%20Scene"
format: markdown
---
This page provides information on the V-Ray Proxy Scene Geometry object. 


## **Overview**

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## **UI Paths**

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## **Importing a V-Ray Scene**

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## **Exporting a V-Ray Scene**

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You can export either the whole scene or a selection of objects as a .vrscene file.

> ℹ️ Exporting multiple objects as a .vrscene proxy is possible only when they are grouped together or included into a single component.

> ℹ️ Exporting multiple objects as a .vrscene proxy is possible only when they are grouped together or included into a single component.


### **Exporting Through the Asset Editor**

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### **Exporting Through the Toolbar Button**

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## **VRayScene Parameters**

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## **Animation**

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## **Notes**

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- Any external assets associated with the imported *.vrscene* file need to be accessible (have valid paths) for proper render results. Such assets may include image, .*ies or *.*vrmesh *files. Alternatively, the assets need to reside in the same folder as the .*vrscene *file.
- <span style="color: #172b4d">Certain effects, such as displacement, are not supported for VRScene files exported using V-Ray 3.6 or earlier.</span>
- <span style="color: #172b4d">Proxy Scene files exported from V-Ray 3.6 for Grasshopper cannot be rendered with the Next version (v4.0 or later) of V-Ray Standalone, V-Ray for Rhino or V-Ray for Grasshopper. There are two workarounds available: </span>
  - <span style="color: #172b4d">Open the .gh scheme(s) and re-export the .</span><span style="color: #172b4d">*vrscene*</span><span style="color: #172b4d"> files using V-Ray Next;</span>
  - <span style="color: #172b4d">Manually edit each affected .</span><span style="color: #172b4d">*vrscene*</span><span style="color: #172b4d"> file. </span>
- <span style="color: #000000">V-Ray Proxy Scene can be instanced by using the </span><span style="color: #000000">*_Array*</span><span style="color: #000000"> command or Alt+drag in the Rhino viewport.</span>
- <span style="color: #172b4d">Memory usage can be viewed from the </span><span style="color: #000000">[Stats section](https://docs-chaos.atlassian.net/wiki/spaces/VRHINO/pages/116129852/V-Ray+Frame+Buffer#Stats)</span><span style="color: #172b4d"> of the new V-Ray Frame Buffer.</span>