---
title: "Geometry"
canonical: "https://documentation.chaos.com/space/VRHINO/116129838/Geometry"
format: markdown
---
This section contains links to Geometry objects and tools in V-Ray for Rhino.


## **Overview**

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V-Ray for Rhino adds a number of geometry objects and tools for use with V-Ray. See the [links](#VirtualGeometry) below for more information.

Geometry objects and tools are available from a number of places in the user interface.

Each of the V-Ray geometry types has its respective icon. Clipper and Fur can be turned off/on by clicking on their respective icons.



## **UI Paths**

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## **Virtual Geometry**

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V-Ray provides a number of tools that create geometry loaded in the scene at render time, which does not weigh to the scene.




## **Notes**

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- A** Reset **option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.
- Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.
- The slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.
- Memory usage can be viewed from the [Stats section](https://docs-chaos.atlassian.net/wiki/spaces/VRHINO/pages/116129852/V-Ray+Frame+Buffer#Stats) of the new V-Ray Frame Buffer.
- V-Ray special objects (Fur/Clipper/Displacement/Mesh Light/Scatter/Decal) are not deleted from the Asset Editor, when the last item with the corresponding special object assigned to it, is deleted from the viewport.