---
title: "V-Ray Light Directional"
canonical: "https://documentation.chaos.com/space/VRHINO/116129863/V-Ray%20Light%20Directional"
format: markdown
---
This page provides information about the Light Directional in V-Ray for Grasshopper.


## **Overview**

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## **Input Parameters**

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**On** *(Boolean) *– Enables or disables the light source.

**Position** *(Point)* – Light source location (point position). If a list of input Positions is connected multiple lights will be generated. The number of input positions will determine the lights count.

**Target** *(Point)* – The Directional light **Position** and **Target** combined determine the light orientation vector.

**Color** *(Colour)* – Light source color.

**Intensity** *(Number )* – Light source intensity. Calculated in Default (Scalar) units.

**Shadow** **Softness** *(Number)* – Sets the shadow softness. Zero (0.0) makes the shadows perfectly sharp, larger values produce blurrier shadows.



## **Output Parameters**

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**Light** *(Generic Data)* – Light output that can be connected to a V-Ray Render <span style="color: #172b4d">component</span>.



### **Example**

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Light Directional <span style="color: #172b4d">component </span>connection.