---
title: "Distributed Rendering"
canonical: "https://documentation.chaos.com/space/VRHINO/116129891/Distributed%20Rendering"
format: markdown
---
This page provides details on the Distributed Rendering rollout in the V-Ray Asset Editor.


## **Overview**

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## **UI Path**

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||V-Ray Asset Editor||** **>** Settings **>** Distributed Rendering**

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## **Distributed Rendering**

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### **Swarm**

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#### **Tags**

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### **Classic DR**

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### **Render Node Setup**

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To use the Classic DR mode, all render nodes need to have the same V-Ray version installed. Here is how to enable this.

> Macro (refined-steps)
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> > Macro (refined-step)
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> **Installing V-Ray Standalone**
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> Run the V-Ray Installer. On the Host App Version screen, uncheck all versions. Click the Advanced button to continue.
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> ![image](media://1a0d91b6-9ff3-4144-bd04-9e203ee687e0)
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> 
> > Macro (refined-step)
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> **Additional Components**
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> On the Additional Components screen, select V-Ray Standalone and complete the installation. 
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> ![image](media://ba572b07-37be-4de1-94ba-87fce5228f14)
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> 
> > Macro (refined-step)
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> **Running V-Ray Standalone as Server**
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> This installation provides a Windows shortcut that can be used to run V-Ray directly as a server. 
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> ![image](media://ddb0227b-fbb9-4a7e-ada3-809ba357e8df)
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> 
> > Macro (refined-step)
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> **Obtaining Server Port**
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> Start the V-Ray Server and locate the port displayed in the command output.
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> ![image](media://51093685-12c5-4ee5-8d27-3691f2f79047)
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> 
> > Macro (refined-step)
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> **Obtaining Server IP**
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> The IP can be obtained by executing the ipconfig command in a separate Command Prompt. There might be multiple IP addresses depending on the configuration of the machine. Which one to use depends on how the server is accessed (wireless, Ethernet, etc).
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> ![image](media://57a40a10-2f98-40f5-9db2-fc422194a95d)



## **Don't Use Local Machine**

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## **Second Generation Distributed Rendering**

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Distributed Rendering (DR2), introduced in V-Ray 7.30.00, improves on the first-generation DR in a number of ways:

- Limitless scaling with bucket rendering. The more machines are added to the rendering job, the faster the rendering. The first generation of DR (DR1) reaches a practical limit of how many machines can effectively participate in rendering.
- Improved progressive rendering. Bucket rendering still offers better scalability in DR, because of the more efficient way of splitting the work between many servers.
- Improved caching mechanism. Repeating the same frame that uses the same assets on the same Render Servers is instantaneous.
- DR2 uses bucket splitting. This avoids long wait times or stopping at the final bucket.



## **Footnotes**

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- <span style="color: #172b4d">Overall Bucket image sampler is recommended for production distributed rendering jobs.</span>