---
title: "Car Paint 2"
canonical: "https://documentation.chaos.com/space/VRHINO/116129940/Car%20Paint%202"
format: markdown
---
This page provides information about the Car Paint 2 material in V-Ray for Rhino. 

> ⚠️ Car Paint 2 is available starting with V-Ray 6.


## **Overview**

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The Car Paint 2 material simulates a metallic car paint. It is a complex material with three layers: a base diffuse layer, a flake layer and clear coat layer. The material allows the adjustment of each of these layers separately.

The new Car Paint 2 material's advantage is that it uses GGX BRDF type and offers base glossiness tail falloff option.


## **UI Paths**

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||V-Ray Asset Editor|| > **Materials **(right-click) > **Car Paint 2**

||V-Ray Asset Editor|| > **Create Asset** (left-click) > **Materials **> **Car Paint 2**



## **UI Options**

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## **Parameters**

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### **Flakes Parameters**

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### **Coat Parameters**

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### **Reflection Options (All Layers)**

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### **Multipliers**

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### **Viewport Display**

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## **Override Control**

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**Can be Overridden** – When enabled, the material can be overridden by the Material Override option in the Settings.



## **Attributes**

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The Attributes available for the **Car Paint 2** material are as follows.

> Macro (anchor)




<details>
<summary>Outline</summary>

### **Outline**

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The Outline attribute is available only when the engine is set to CPU. It is currently not supported for GPU.

**Line Color** – Specifies the color of the outlines.

**Opacity **– Specifies the opacity of the outlines.

**Normal Threshold **– Determines when lines will be created for parts of the same object with varying surface normals (e.g. at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that smoother transitions between face normals can also generate a line. Setting this value to 1.0 fills curved objects completely.

**Overlap Threshold **– Determines when outlines will be created for overlapping parts of the one and the same object. Lower values reduce the internal overlapping lines, while higher values produce more overlapping lines. Setting this value to 1.0 fills curved objects completely.

**Width **– Specifies the width of the outlines.

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**Inner Line Control **– Enables a separate control for the inner edges.

**Inner Line Color** – Specifies the color of the inner lines

**Inner Width** – Specifies the width of the inner lines.

> ℹ️ Some of the global parameters have an effect on all materials with the Outline attribute. These parameters are Width Type, Trace Bias, No Inner Edges, Visible in Secondary, and Compensate EV.


![Rhino_VRay6.2_Material_Attributes_Outline.jpg](media://0d70ba64-a32e-44ae-8655-55debd3d92d3)
</details>

<details>
<summary>Raytrace Properties</summary>

### **Raytrace Properties**

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**Visible to Camera** – When enabled, makes objects using this material visible to the camera.

**Visible to Reflections **– When enabled, makes objects using this material visible to Reflection rays.

**Visible to Refractions** – When enabled, makes objects using this material visible for the Refraction rays.

**Cast Shadows** – When disabled, all objects with this material applied do not cast shadows.


![Rhino_VRay6.2_Material_Attributes_Raytrace.jpg](media://09ea29c2-b53f-476a-aaf9-6b77b6ebfdeb)
</details>

<details>
<summary>Material ID</summary>

### **Material ID**

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**ID Number** – Isolates objects as an R/G/B mask in the MultiMatte Material render elements.

**ID Color** – Specifies a color to represent this material in the Material ID VFB render element.

> ℹ️ Each material is assigned with an automatically generated ID Color.

![Rhino_VRay6.2_Material_Attributes_Material_ID.jpg](media://e84aa929-ac49-4171-acd6-c2cf6f13d1c6)
</details>