---
title: "Stucco"
canonical: "https://documentation.chaos.com/space/VRHINO/116130025/Stucco"
format: markdown
---
This page provides information on the V-Ray Stucco Texture.


## **Overview**

---

** **

** **

## **UI Paths**

---

||V-Ray Asset Editor|| > **Textures **(right-click) > **Stucco **

||V-Ray Asset Editor|| > **Create Asset** (left-click) > **Textures **> **Stucco **

 

** **

## **Parameters**

---

** **

** **

## **Multipliers**

---


## **Texture Placement**

---

**Type **– Controls how the texture is positioned on the geometry.

**2D (UV Channel) **– The texture uses the object UV coordinates.  
**3D (Object Space)** – Places the texture based on the local object coordinates independent of the object UVs.  
**3D (World Space)** – Places the texture based on the world coordinates independent of the object UVs  
**Environment **– This mode is applicable if the map is connected to an Environment slot or a Dome light.  
**Texture Remapping** – Uses UVW values from a color texture or separate grayscale textures.  
**Mapping Source** – The texture uses an external UV placement source.


### **2D (UV Channel)**

---


### **3D (Object Space)**

---


### **3D (World Space)**

---


### **Environment**

---


### **Texture Remapping**

---


### **Mapping Source**

---