---
title: "V-Ray Vision"
canonical: "https://documentation.chaos.com/space/VRHINO/116130122/V-Ray%20Vision"
format: markdown
---
This page provides information about the real-time viewer V-Ray Vision.

 

## **Overview**

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## **UI Paths**

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## **V-Ray Vision Menu**

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| ** ** | ** ** |
| --- | --- |
| ![image](media://8dd9ce24-c1f9-46b9-bacf-097dd6eedaff)<br>![image](media://e1c7d7c2-1e7e-4afd-9099-40bc48175d12) | Indicates whether the live link with V-Ray is currently active.  
When the circles are connected, scene updates from V-Ray are displayed in the viewer.<br>Click on the button to open the Live link parameters panel:<br>**Sync Camera** – Sync vision camera with the host application viewport.  
**Sync Sun** – Sync vision sun with the host application. |
| ![image](media://010bb37b-4618-4057-903e-8eece6f8379c) | Selects a .vrscene file to be loaded in the viewer. |
| ![image](media://d0170580-4689-4dc2-bcbe-8b597fb20ed8) | Shows or hides the information panel and the [shortcuts](#Shortcuts). |
| ![image](media://f63e7b74-68ff-44a6-acc1-3bcf2df96351)<br>![image](media://5a3860a5-8dad-44ac-931b-485abf34387c) | Resolution mode. Click on the button to cycle between the following modes:<br>**Fit in Window **– Matches the window size and aspect.  
**Match Scene Aspect **– Matches the aspect ratio from the V-Ray render settings. The size of the image is still determined by the window size. |
| ![image](media://6974eb09-9295-49ae-b3de-0812b0fa33e0)<br>![image](media://aa46069b-3264-4ca8-96e7-664d2273cf03) | Camera Navigation Mode. Click on the button to cycle between the following modes:<br>> Macro (anchor)

**Orbit mode** – enables the camera movement based on orbit, pan, and zoom manipulations.  
**Fly mode – the keyboard W, A, S, D, Q, E **buttons are used for movement while mouse left-click + drag can be used for looking around. Holding down Space temporarily increases the movement speed. |
| ![image](media://64c19759-bc2b-41c3-b7d6-00a03fbc5cab)<br>![image](media://f7571557-0f49-456c-85b3-331f6ad3e957) | Enables/disables Auto Exposure.<sup>[1](#Footnotes)</sup> |
| ![image](media://42a549e3-ac33-45ad-b432-775ede85bb28) | Enables/disables the Measurement Tool. |
| ![image](media://ecbb212f-73bd-4425-a4b9-0673abd56596) | Opens the [Settings panel](#Settings). |
| ![image](media://fae49808-daeb-46de-a183-374fe1fc6a9c) | Opens the [Color Corrections panel](#ColorCorr).<br>> Macro (anchor) |
| ![image](media://a1ea7c23-71e8-474b-a423-2aec5a23ef09) | Opens the [Save Options panel](#Output). |
| ![image](media://90677766-c1e9-402c-89f2-7f260da0425a) | Enables the **Standalone Application Export**.<sup>[2](#Footnotes)</sup><br>Packages and exports the project as a standalone application.  
The application can then be used for exploring, preseting or interacting with the project.  
No V-Ray license is required for running the app. |

 

  
**Toolbar Menu Hide Option** – An arrow appears upon hovering at the top part of the V-Ray Vision window. This allows for the toolbar to be hidden or expanded.

![image](media://06279495-3f11-464e-b750-8f71df641eb4)

 

 

## **Settings**

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> Macro (anchor)



### **Quality**

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### **Camera**

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### **Navigation**

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### **Lighting**

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## **Color Corrections **> Macro (anchor)



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> Macro (anchor)



## **Output**

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## **Shortcuts**> Macro (anchor)



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These shortcuts navigate through V-Ray Vision.

 

 

 

 

 

 

## **FAQ**

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### **Does V-Ray 6 include Vision?**

Yes, Vision is integrated in V-Ray 6 for Rhino. It can be launched directly from the main V-Ray toolbar.


### **What is the difference between Vision and Chaos Vantage?**

How do you see both engines develop in the future?

V-Ray Vision is a feature of V-Ray for SketchUp, Rhino and Revit, while Vantage is a standalone application that can import and render V-Ray data. The technologies used differ quite significantly as well.

Vision is a rasterizer, a game engine meant to be used as a real-time scene viewer. It can also output final images or animations when the quality is sufficient for the project presentation.

Vantage is a real-time ray-tracer which makes it a lot more powerful in some regards. The lighting quality as well as reflections, refractions and other complex effects are calculated with high accuracy. Heavy models (in terms of polygonal count) are also not a problem for Vantage. Also note that Vantage requires a DXR compatible GPU (NVIDIA RTX only), while Vision runs on any GPU that supports DirectX 11 or 12 and Shader Model 5.0 (both NVIDIA and AMD cards can be used).

A common design shared between Vision and Vantage is that they visualize standard V-Ray Lights, materials and other effects. There is no need to modify your scene in order to use one of the engines. Future plans include Vision to be extended in terms of its presentation capabilities, V-Ray effects support and lighting quality while keeping the high framerate a priority.


### **What is the reason for lighting and material differences between Vision and the production V-Ray render engine?**

• The technology used in Vision (rasterization) is fast but limited in quality and number of effects that can be supported.  
• Most of the common material parameters used in V-Ray are supported in Vision. Some are still unsupported and hence you’ll see some differences in the way surfaces appear.  
• Vision is also still not capable of evaluating the global illumination in the scene. As a result closed interior spaces would be illuminated incorrectly in most cases. Calculating many light bounces is required for better results.  
• Chaos' main goal with Vision is to give a real-time experience keeping a high framerate. Vision is in active development, so the supported features are subject to change.



## **Footnotes**

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[1](#1)- Note that when Auto Exposure is enabled, sizeable very dark or light portions of the buffer (e.g. completely black background surrounding a model), might produce an exaggerated exposure value adjustment.> Macro (anchor)



[2](#Standalone2)- To successfully open a standalone executable Vision file on Apple M1 systems, make sure to enable the 'Open using Rosetta' option from the file's info window.> Macro (anchor)



- V-Ray Vision is part of V-Ray for Rhino and does not require additional licensing.
- V-Ray Vision requires hardware capable of running DirectX 11 or DirectX 12 and Shader Model 5.0
- Temporal Anti-aliasing is disabled when spherical panorama images are exported.
- Sun and camera animations from Grasshopper can be rendered in V-Ray Vision both through Live Link or from manually exported .vrscene files. Note that object animations are currently unsupported.