---
title: "Grid"
canonical: "https://documentation.chaos.com/space/VRHINO/116130134/Grid"
format: markdown
---
This page provides information about the Grid texture in V-Ray for Rhino.


## **Overview **

---



## **UI Paths**

---

||V-Ray Asset Editor|| > **Textures **(right-click) > **Grid **

||V-Ray Asset Editor|| > **Create Asset** (left-click) > **Textures **> **Grid**

 

** **

## **Parameters**

---


---

> Macro (anchor)



**Example: U Width and V Width**

** **



## **Multipliers**

---


## **Texture Placement**

---

**Type **– Controls how the texture is positioned on the geometry.

**2D (UV Channel) **– The texture uses the object UV coordinates.  
**Environment **– This mode is applicable if the map is connected to an Environment slot or a Dome light.  
**Texture Remapping** – Uses UVW values from a color texture or separate grayscale textures.  
**Mapping Source** – The texture uses an external UV placement source.


### **2D (UV Channel)**

---


### **Environment**

---


### **Texture Remapping**

---


### **Mapping Source**

---