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title: "UVW"
canonical: "https://documentation.chaos.com/space/VRHINO/116130140/UVW"
format: markdown
---
This page provides information on the V-Ray UVW Texture.


## **Overview **

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## **UI Paths**

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||V-Ray Asset Editor|| > **Textures** (right-click) > **UVW**

||V-Ray Asset Editor|| > **Create Asset **(left-click) > **Textures **> **UVW**

 

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## **UVW**

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## **Texture Placement**

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**Type **– Controls how the texture is positioned on the geometry.

**2D (UV Channel) **– The texture uses the object UV coordinates.  
**Environment **– This mode is applicable if the map is connected to an Environment slot or a Dome light.  
**Texture Remapping** – Uses UVW values from a color texture or separate grayscale textures.  
**Mapping Source** – The texture uses an external UV placement source.


### **2D (UV Channel)**

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### **Environment**

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### **Texture Remapping**

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### **Mapping Source**

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## **Notes**

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- UVW texture can be used to display vertex color data from V-Ray for Grasshopper. For this purpose, it needs to be slotted as a diffuse texture of a material and set to use UV channel 2. The material then can be used in a "*V-Ray Material from File*" or "*V-Ray Material from Project*" Grasshopper component. For more info, see [V-Ray Material from File](https://docs-chaos.atlassian.net/wiki/spaces/VRHINO/pages/116129811).