---
title: "Bitmap"
canonical: "https://documentation.chaos.com/space/VRHINO/116130183/Bitmap"
format: markdown
---
This page provides information about the Bitmap texture in V-Ray for Rhino.


## **Overview**

---


---




## **UI Paths**

---

||V-Ray Asset Editor|| > **Textures** (right-click) > **Bitmap**

||V-Ray Asset Editor|| > **Create Asset** (left-click) > **Textures **> **Bitmap**



## **Image File**

---

** **

** **

### **Sequence**

---



## **Color Manipulation**  


---



## **Crop/Place**

---



## **UV Noise**

---


## **Texture Placement**

---

**Type **– Controls how the texture is positioned on the geometry.

**2D (UV Channel) **– The texture uses the object UV coordinates.  
**Environment **– This mode is applicable if the map is connected to an Environment slot or a Dome light.  
**Texture Remapping** – Uses UVW values from a color texture or separate grayscale textures.  
**Mapping Source** – The texture uses an external UV placement source.


### **2D (UV Channel)**

---


### **Environment**

---


### **Texture Remapping**

---


### **Mapping Source**

---



## **Notes**

---

1. The Bitmap texture's transfer function (gamma curve correction) is automatically adjusted when it is created in any of the following material map slots:
  - Roughness
  - Highlight Glossiness
  - Reflection Glossiness
  - Fresnel IOR
  - Metalness
  - Refraction Glossiness
  - Refraction IOR
  - Opacity
  - Coat Amount
  - Coat Glossiness
  - Coat IOR
  - Coat Bump
  - Coat Bump Amount
  - Sheen Glossiness
  - Bump
  - Bump Amount
  Copy-pasting, replacing or wrapping a texture does not trigger this automatic adjustment. It is reserved solely when creating a Bitmap in any of the specified material slots.