---
title: "V-Ray Instancer"
canonical: "https://documentation.chaos.com/space/VRHINO/116130204/V-Ray%20Instancer"
format: markdown
---
This page provides information about the Instancer in V-Ray for Grasshopper.


## **Overview**

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## **Input Parameters**

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**V Geo ***(Generic Data)*** **– V-Ray Geometry input expected. Multiple geometries can be used here. V-Ray randomly distributes the inputs between the Move positions.

**Move ***(Transform)* – List of Move (position) transformations used for instance positioning. Usually, the Transformation (X) output of a Move component is used here. The number of input transformations determines the number of instances. 

**Rotate ***(Transform) *– List of Rotate transformations used for instance orientation. Usually, the Transformation (X) output of a Rotate 3D's Rotate component is used. 

**Scale ***(Transform) *– List of Scale transformations used for instance scaling. Usually, the Transformation (X) output of a Scale / Scale NU component is used here.

**Group ***(Boolean)* – When enabled, all input objects are treated as a group that is instanced at each point. When disabled, input objects are treated as separate items. A single object will be positioned at each point. 



## **Output Parameters**

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## **Example**

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