---
title: "V-Ray Geometry"
canonical: "https://documentation.chaos.com/space/VRHINO/116130223/V-Ray%20Geometry"
format: markdown
---
This page provides information about the Geometry in V-Ray for Grasshopper.


## **Overview**

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## **Input Parameters**

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**Geo ***(Generic Data) *– Geometries input is expected in this slot. 

**Mtl ***(Generic Data)**** ***– V-Ray Material input is expected in this slot. Following the added support for native Material components in Grasshopper, V-Ray Mtl inputs can now connect to both V-Ray material components and Grasshopper's native **Create Material** and **Model Material** components.

**Visible** *(Boolean)* – Controls the geometry visibility.



## **Output Parameters**

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**V Geo ***(Generic Data)* – V-Ray Geometry output. Can be connected to the V-Ray Render's Geometry slot. 


## **Options menu**

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## **Notes**

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- You can use a material with UVW texture to display the vertex color of the geometry. For more information, see [V-Ray Material from File](https://docs-chaos.atlassian.net/wiki/spaces/VRHINO/pages/116129811).