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title: "Gaussian Splat"
canonical: "https://documentation.chaos.com/space/VRHINO/116130418/Gaussian%20Splat"
format: markdown
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### **Example: Color**

The Color shown on each render as a box is used as a filter for the original Gaussian Splat diffuse color.



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### **Example: Clipping Masks**

This example shows how to blend a Gaussian splat with a scene using a clipping mask to remove some unwanted objects from the render.



### **Lighting**

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### **Example: Primary Visibility**

The Gaussian Splat object can be hidden from the camera, like any other geometry object in the scene, by using the Primary Visibility option.


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### **Example: Visible in Reflections**

The Visible in Reflections option controls whether the Gaussian Splat object is reflected in other objects in the scene.


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### **Example: Visible in Refractions**

The Visible in Refractions option makes the Gaussian Splat object seen by other objects in the scene that exhibit refractive properties.


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### **Example: Cast Shadows**

This example shows how the pink flamingo can produce shadows when the **Cast Shadows** option is enabled, and doesn't block light when it's not.