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title: "Clipper"
canonical: "https://documentation.chaos.com/space/VRHINO/116130459/Clipper"
format: markdown
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This page provides information about the Clipper in V-Ray for Rhino.


## **Overview**

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V-Ray Clipper is a geometric primitive that can be used to clip away parts of the scene, as well as subtracts or intersects objects with each other. It is a render-time effect and does not modify the actual scene geometry in any way. 



## **UI Paths**

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## **Creating Clipper**

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**Creating Clipper Section**



## **Parameters**

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## **Clipper in Rhino Properties Panel**

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### **Examples: Ignore VP state**

The **Ignore VP state** option is enabled.




## **Notes**

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- V-Ray Clipper works best with "closed" objects. The results on open objects (without a corresponding back face) are not well defined.
- Currently, the V-Ray Clipper may produce artifacts if there are overlapping triangles in the scene, regardless of whether they are part of the same object or not.
- "Views Clipped" list in Rhino's Clipping Plane property panel is respected by V-Ray. Its toggle overrides the V-Ray Clipper toggle in the Asset Editor.
- V-Ray Clipper can be instanced by using the _Array command or Alt+drag the clipper object in the Rhino viewport.
- Starting with V-Ray 5.20.01, V-Ray special objects (Fur/Clipper/Displacement/Mesh Light/Scatter) are not deleted from the Asset Editor, when the last item with the corresponding special object assigned to it, is deleted from the viewport.