---
title: "Two Sided"
canonical: "https://documentation.chaos.com/space/VRHINO/116130806/Two%20Sided"
format: markdown
---
This page provides information about the Two Sided material in V-Ray for Rhino.


## **Overview**

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## **UI Paths**

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||V-Ray Asset Editor|| > **Materials **(right-click) > **Two Sided**

||V-Ray Asset Editor|| > **Create Asset** (left-click) > **Materials** > **Two Sided**


### **Common Use Examples**

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## **Two Sided**

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> Macro (anchor)



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### **Example: Front Material**

In this example, the lampshade uses a Two Sided material with only a Front material connected (Generic material). A V-Ray sphere light is used to illuminate the inside. Translucency is shown here with grayscale values (RGB).


> Macro (anchor)



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### **Example: Back Material**

In this example, the leaves have both front and back materials connected to the Two Sided Material. Notice how the leaves change when the Translucency value (shown in RGB) is changed. The last render uses a Translucency grayscale map.




## **Viewport Display**

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## **Override Control**

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**Can be Overridden** – When enabled, the material can be overridden by the **Material Override** option in the **Render Settings**.



## <span style="color: #333333">**Notes**</span>

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- This material will give best results when assigned to single-sided (open mesh/polysurface) objects like planes, extruded splines, etc. Otherwise it can lead to extremely longer render times.
- <span style="color: #333333">The Two Sided material can be made visible only from one side by having its</span><span style="color: #333333">** Front material**</span><span style="color: #333333"> slot empty and the </span><span style="color: #333333">**Back material**</span><span style="color: #333333"> slot filled in.</span>