---
title: "Stochastic Flakes Layer"
canonical: "https://documentation.chaos.com/space/VRHINO/116130852/Stochastic%20Flakes%20Layer"
format: markdown
---
<span style="color: #172b4d">This page provides information about the Stochastic Flakes material in V-Ray for Rhino.</span>


## **Overview**<span style="color: #172b4d">** **</span>

---



## **UI Options**

---

## **Base Parameters**

---

<span style="color: #172b4d"> </span>


> Macro (anchor)



---


### **Example: Enable Flakes**

When this option is disabled, the continuous GGX distribution is rendered.




> Macro (anchor)



---


### **Example: Number of Flakes**



> Macro (anchor)



---


### **Example: Highlight Glossiness**



> Macro (anchor)



---


### **Example: Blur Angle**


  


## **Colored Flakes **

---

<span style="color: #172b4d"> </span>


> Macro (anchor)



---


### **Example: Random Color Map**

The **Random Color Map** parameter allows the user to provide a texture map for randomizing the stochastic flake colors. It is only accessible when **Colored Flakes** is set to **Random from Map**. Random colors are generated by sampling the horizontal row of pixels at the very bottom of the map along the U-axis. The sample area is only 1 pixel tall; the rest of the map is ignored.


![image](media://bc165b9f-4688-4764-8fc2-d6e98d5614d8)


## **Advanced Options**

---


## **Multipliers**

---



## **Notes**

---

<span style="color: #202124">All other material settings are part of the Generic material and can be found on the </span>[Generic](https://docs-chaos.atlassian.net/wiki/spaces/VRHINO/pages/116129840) <span style="color: #202124">material page.</span>