---
title: "Edges"
canonical: "https://documentation.chaos.com/space/VRHINO/116130890/Edges"
format: markdown
---
This page provides information on the V-Ray Edge Texture.


## **Overview**

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## **UI Paths**

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||V-Ray Asset Editor|| > **Textures **(right-click) > **Edge **

||V-Ray Asset Editor|| > **Create Asset **(left-click) > **Textures **> **Edge **



## **Parameters**  


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> Macro (anchor)



### **Example: Show Hidden Edges**



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> Macro (anchor)



### **Example: Same Object Only**

In this example, the cube and the cylinders are separate objects in the project. Material bump is enabled and set to Bump Texture Channel mode. 



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> Macro (anchor)



### **Example: Corners**




## **Multipliers**

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## **Notes**

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- When applied to displaced or subdivided objects, the Edges normally show the edges of the original mesh:


![image](media://a89b66ae-3133-4657-babf-8d8e3819f874)

    
 

- Edges cannot simulate outlines on the objects; you can use [Outline Override](https://docs-chaos.atlassian.net/wiki/spaces/VRHINO/pages/116129960)[ ](https://docs-chaos.atlassian.net/wiki/spaces/VRHINO/pages/116129960)to add outlines.
- Currently, when used as a bump map in glossy materials with Blinn or Ward BRDF, Edges may lead to dark edges; to avoid this, use the Phong BRDF instead.