---
title: "3.40 Beta 2"
canonical: "https://documentation.chaos.com/space/VRHINO/116131276/3.40%20Beta%202"
format: markdown
---
*Beta 2 (3.40.27197)*

**Date** – November 1, 2016

**Download** – [Build 3.4 Beta 2](https://download.chaosgroup.com/?architecture=x64&product=47&platform=51) 

 

## **New Features**  
** **

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### **General**

- A V-Ray for Rhino toolbar provides quick access to common V-Ray features
- New V-Ray for Rhino User Interface
- V-Ray Swarm (previously Distributed Rendering – OSX as a render node not supported)
- New progressive image sampler
- Extensive optimizations for render speed, especially when using brute force GI
- Implemented the V-Ray Denoiser
- The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry
- New streamlined installer
- Faster rendering of dynamic meshes, instances and VRayProxy objects
- Dynamic Bucket splitting
- Implemented probabilistic lighting and controls
- Implemented .vrscene export
- Implemented **Get View Aspect** function in UI so users can import the exact screen aspect ratio by using the **Get View Aspect** function inside the Quality Quick Settings
- Variance Base Adaptive Sampler (VBAS) for better noise control in dark areas and faster sampling in over-bright areas
- Implemented **Show Safe Frames** in UI so users can now frame a view in Rhino to see the exact proportions in the scene rendering using the **Show Safe frames** function inside the Quality Quick Settings
- GGX BRDF Support adds the Generalized Trowbridge-Reitz BRDF. With finer highlight controls, it's ideal for metals and reflective surfaces.
- Implemented V-Ray **1-Click** 6:1 Stereoscopic Cube render. A hard-coded way of rendering a dual camera stereoscopic 6:1 image for use with preferred VR headsets with a single click.Implemented ready-made V-Ray material library. Choose from a variety of (temporary until new library is created) ready-made materials.
- Light leaking prevention in Light Cache
- Improved Speed

###  **Materials General** 

- Material Quick Setting
- Drag and drop material layers for easy alignment
- Material Browser System
- Material Presets

### New Materials

- V-Ray Fast SSS material
- V-Ray Blend Material
- V-Ray Bump Material
- Improved Two-sided material
- Microfacet GTR/GGX BRDF
- V-Ray Hair Material
- V-Ray Scanned Material
- V-Ray Stochastic Material
- V-Ray Override Material
- V-Ray Car Paint material

### Texture Support

- V-Ray Curvature
- V-Ray Edges Tex
- V-Ray MultiSubTex
- V-Ray Triplanar mapping texture
- V-Ray Angle Blend
- V-Ray Composite
- Wireframe rendering and Round corners using V-Ray Edges Tex
- Ability to map the V-Ray Dirt Radius
- New procedural textures UI arrangement
- Ability to copy and paste and drag and drop texture maps
- Updated and newly Implemented Textures in the procedural texture editor
- Falloff – Emulates the Max Falloff texture
- Fresnel – Emulates the Max Falloff texture
- Noise – Emulates the Max Falloff texture
- Noise Legacy – 2.0 Legacy Texture
- Ability to map VRayDirt radius

###  V-Ray RT General

- Speed improvement
- Support for the VRayClipper objects
- Support for VRayDirt, VRayFastSSS2 and VRayCarpaint
- Added support for VRayMtl anisotropy
- Added support for VRayFur
- Added support for mapped IOR of VRayMtl
- Support for using light cache for GPU rendering
- Better support for AMD hardware
- Support for infinite plane

### V-Ray RT GPU CUDA

- Support for the NVIDIA Maxwell GPU architecture
- Support for the NVIDIA Pascal GPU architecture
- Implemented QMC sampling for CUDA engine
- Implemented coherent tracing (may improve rendering performance)
- QMC sampling using NVIDIA CUDA (resolves noise faster)
- Support for coherent tracing (may improve rendering performance)
- Support for Displacement
- Anisotropic highlights
- Support for V-Ray Fur
- Support for layered material transparency

### V-Ray Stereoscopic | VRayStereoscopic

- Simple 1-Click rendering for Stereoscopic 6:1 images

### V-Ray Proxy | VRayProxy

- Support for Alembic 1.5
- Ability to specify starting path in Alembic files

### Environmental Effects

- Aerial perspective

### V-Ray Sun & Sky | VRaySun / VRaySky

- New sky model (Hosek et al)
- Added ground color parameter

### V-Ray Mesh Light | VRayMeshLight

- Implemented Mesh Lights

### Rectangle Light

- Implemented Shape function in UI to allow change from rectangular to ellipse
- Faster sampling calculation for area lights

### Spot Light

- Support for bitmap and texture projection

### Sphere Light

- Support for bitmap and texture projection

### V-Ray Dome Light | VRayDomeLight

- Implemented function where when you add a dome light to your scene you can actually control its direction by rotating the in scene object

### V-Ray Clipper | VRayClipper

- Implemented V-Ray Clipper

### V-Ray Fur | VRayFur

- Implemented V-Ray Fur
- Implemented options for hair curling
- Faster rendering (accelerated by Embree)

### V-Ray Render Elements

- Added support for ExtraTexChannel – Produces a render with a single texture applied to all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as V-Ray Dirt or V-Ray Curvature.
- Added support for custom ZDepthChannel – Provides information about each object's distance from the camera in the current view. Objects between the furthest and nearest points are rendered in varying shades of gray.
- Added support for Denoiser – The V-Ray Denoiser takes an existing render and applies a denoising operation to it after the image is completely rendered out via normal means. The denoising operation detects areas where noise is present and smooths them out.

### V-Ray Frame Buffer

- Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices)
- Option to automatically save each render in the history (enabled from the VFB history options dialog)
- New color corrections - contrast, HSL, color balance
- Deleting an image from the VFB history now sends it to the Recycle Bin
- Users no longer need to turn on bloom and glare before render a scene to use the effect
- New dockable history and color correction tools
- New Reinhard highlight burn color correction
- Save multi-channel OpenEXR and. vrimg files directly from VFB
- New option for loading files into VFB as background images for post processing
- Load color corrections
- Save LUT files