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title: "Distance"
canonical: "https://documentation.chaos.com/space/VRHINO/116131807/Distance"
format: markdown
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### **Example: Distance Noise Texture**

In this example the Fur geometry has a Distance texture used as a Density map. The Distance texture has a Distance value of 60 with a Noise map.  
The objects added in the Distance texture *Add Objects* list are rocks and grass Assets. The Fur geometry has zero Density within the radius of 60 units from the objects  
and normal Density (specified in the Fur Count parameter) outside this radius. The Noise texture multiplies the Distance value so that inside the radius of 60 units  
of the Noise texture, black points result in zero Fur Density and white points result in normal Density. This gives the grass a more natural look. 



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### **Example: Far Color**



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### **Example: Near Color**





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### **Example: Inside Separate**

The stones are made invisible by adding Raytrace Properties Attribute and turning off all the visibility options.  
When Noise map is used as a texture for either Inside or Outside colors, the preview swatch does not display the end result distance texture  
(no noise is visible in the swatch), so in those particular cases only the Noise texture is showed on the render.



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### **Example: Refine texture placement with Distance texture**


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### **Example: Displacement**

The example shows how to use geometry to create the Distance map used for Displacement.   
A Displacement geometry tool is added to the pot, and the Distance texture created from the intersection is used as Displacement.



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### **Example: Fur**

The Density image shows how the Distance texture can control the density of the grass.  
The Inside Separate and Inside solid options are turned On and a black color is used for the Inside Separate parameter.  
The final image shows how the Distance texture can control the grass density length using a map connected to the Length parameter.