---
title: "Sphere Light"
canonical: "https://documentation.chaos.com/space/VRHINO/116132074/Sphere%20Light"
format: markdown
---
This page provides information on the V-Ray Sphere Light.

 

## **Overview**

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V-Ray Sphere Light is a V-Ray specific light source plugin that can be used to create physically accurate area lights. <span style="color: #202124">It is a general-purpose V-Ray light for lighting scenes to simulate real-world light sources, such as lamps and ceiling lights.</span>

<span style="color: #000000">V-Ray Sphere light(s) can be instanced by using Array or Alt+drag the light object in the Rhino viewport.</span>



## **UI Paths**

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## **Parameters**

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 > Macro (anchor)

 

### **Example: Sphere Size**

This example shows how the light changes with the size of the sphere light. The light distributes in the scene depending on the size of the sphere. Larger diameter means more emitted light. The intensity of the light is a constant.

  

## **Options**

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## **Notes**

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- <span style="color: #000000">Light intensity remains the same when scaled with Rhino's transform and scale commands. It also remains unchanged when size is adjusted from the Asset Editor for Lumens and Watts.</span>