---
title: "Volumetric Environment"
canonical: "https://documentation.chaos.com/space/VRHINO/116132093/Volumetric%20Environment"
format: markdown
---
This page provides details about the Volumetric Environment rollout in the V-Ray Asset Editor.

 

 

## **Overview**

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## **UI Path**

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||V-Ray Asset Editor|| >** Settings **>** Volumetric Environment **

 

 

## **Parameters**  


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## **Aerial Perspective**  
** **

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> Macro (anchor)



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###   
**Example: Visibility Distance**


Visibility distance in meters.



> Macro (anchor)

* *

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### **Example: Visibility Height**

Visibility Height in meters.



> Macro (anchor)

* *

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### **Example: Affect Environment Rays**



## **Environment Fog**

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## **Notes**

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- Note that Aerial Perspective is faster to calculate than the V-Ray Environment Fog atmospheric, although the result is just an approximation. However, the V-Ray Aerial Perspective atmospheric cannot produce volumetric shadows.