---
title: "Generic Coat"
canonical: "https://documentation.chaos.com/space/VRHINO/116132642/Generic%20Coat"
format: markdown
---
The Coat rollout is part of the Generic material's parameters.

 

## **Coat**

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### **Example: Coat off/on**

This example shows the effect of the **Coat **layer on the material. The **Coat Amount** in the first render is set to 0, the coat layer is off. In the second render, the **Coat Amount** is set to 1 and the coat layer is active.


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### **Example: Coat Amount**

This example shows how Coat Amount affects the look of the material. The base Reflection Glossiness is set to 0.76 and the Coat Glossiness is set to 1. The value of the Coat IOR is set to 2 and the Coat Color is the default white.


> Macro (anchor)



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### **Example: Coat Glossiness**

This examples shows how Coat Glossiness controls the sharpness of the coat reflection. Here, the base Reflection Glossiness is set to 0.76 and the Coat Amount is set to 1. Coat IOR is 2 and the Coat Color is the default white.Notice how higher values produce glossier reflection and lower values make it look blurry.




## **Coat Bump**

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## **Notes**

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* – When a Bitmap texture is mapped in this slot, its color space is automatically adjusted. Copy-pasting, replacing or wrapping a texture does not trigger this automatic adjustment. It is reserved solely when creating a Bitmap in the specified material slot.