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title: "Key Features"
canonical: "https://documentation.chaos.com/space/VRSCANS/127500699/Key%20Features"
format: markdown
---
Here are some of the Key Features you will find in the Scans workflow. Adjust UV tiling  – Adjust the scale of the texture tiling in the viewport to fit it to the object's mesh scale.  Filter the color  – Tint the color of the original scanned surface to suit your scene's needs by adjusting the Filter color on the scanned material node. Paint on top of color  – Change the color of the material without loosing the underline texture or affecting the reflection color. Paint on top with texture  – Not just color but a combination of custom textures can be used to substitute the original material texture. Index of Refraction  – Scanned materials with a clear coat layer, like car paint,  also have an accurate IOR value that is obtained from the scanning process for the surface. Adjustable Clear Coat bump  – The VRscan process stores a built-in bump map for the Clear Coat layer of the scanned material that can be controlled for the needs of the scene. Volumetric Translucency support  – Scans materials can capture translucency in volumetric materials with varying thickness. GPU Support  –   Scans are compatible with V-Ray GPU for increased performance and flexibility. Render Elements  – Scans support separation into several render elements: clear coat reflections, direct light, indirect lighting by spawned rays, opacity and received caustics stored.  Triplanar Mapping  – Scans materials can be applied by proprietary triplanar mapping, which removes the need for explicit UV mapping.  Bump and Parallax Control  – Adjustable surface bump and displacement amount. V-Ray Version Required Info  – Display of the required V-Ray version for the material to be rendered correctly.