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title: "Cloth"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/109778187/Cloth"
format: markdown
---
This page provides information on the V-Ray Cloth Texture.


## **Overview**

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## **UI Paths**

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||V-Ray Asset Editor|| > **Textures **(right-click) > **Cloth **

||V-Ray Asset Editor|| >** Create Asset **(left-click) >  **Textures** > **Cloth **



## **Parameters**

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> Macro (anchor)




### **Example: U Color, V Color and Gap Color**



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> Macro (anchor)



### **Example: U Width and V Width**




## **Wave**

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> Macro (anchor)




### **Example: U Wave and V Wave**



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> Macro (anchor)




### **Example: Random Wave**





## **Color Manipulation**

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** **

** **

## **Multipliers **

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## **Texture Placement**

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**Type **– Controls how the texture is positioned on the geometry.

**2D (UV Channel) **– The texture uses the object UV coordinates.  
**Environment **– This mode is applicable if the map is connected to an Environment slot or a Dome light.  
**Texture Remapping** – Uses UVW values from a color texture or separate grayscale textures.  
**Mapping Source** – The texture uses an external UV placement source.


### **2D (UV Channel)**

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### **Environment**

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### **Texture Remapping**

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### **Mapping Source**

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## **Notes**

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- By putting the same value into the** U Wave** and** V Wave,** interesting diagonal effects can be achieved. Similarly loose weaved fabric effect can be produced easily by using higher values in the **Width Spread** channel.