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title: "Smoke"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/109778273/Smoke"
format: markdown
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This page provides information on the V-Ray Smoke Texture.


## **Overview**

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## **UI Paths**

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||V-Ray Asset Editor|| > **Textures **(right-click) > **Smoke**

||V-Ray Asset Editor|| > **Create Asset** (left-click) > **Textures** > **Smoke**

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## **Parameters**

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## **Multipliers**

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## **Texture Placement**

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**Type **– Controls how the texture is positioned on the geometry.

**2D (UV Channel) **– The texture uses the object UV coordinates.  
**3D (Object Space)** – Places the texture based on the local object coordinates independent of the object UVs.  
**3D (World Space)** – Places the texture based on the world coordinates independent of the object UVs  
**Environment **– This mode is applicable if the map is connected to an Environment slot or a Dome light.  
**Texture Remapping** – Uses UVW values from a color texture or separate grayscale textures.  
**Mapping Source** – The texture uses an external UV placement source.


### **2D (UV Channel)**

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### **3D (Object Space)**

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### **3D (World Space)**

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### **Environment**

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### **Texture Remapping**

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### **Mapping Source**

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## **Notes**

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- The billowing effect produced by the Smoke texture has a great many uses. One example would be to combine with** Bercon Noise** to produce highly detailed procedural terrains by using the resulting combined map as a displacement map.