---
title: "Supported Rendering Features"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/109790337/Supported%20Rendering%20Features"
format: markdown
---
This page provides information on the rendering features supported in V-Ray for SketchUp. > Macro (anchor)




## **Supported Features**

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## **Footnotes**

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**1** – The NVIDIA OptiX Denoiser requires an NVIDIA GPU device.

**2** – Only some procedural textures are supported by V-Ray GPU renderer when used for Bump mapping (f.e. noise and mix maps are supported).

**3** – These plug-ins are only partially supported on GPU.

**4 **– The playback options are currently not supported.

**5** – Does not affect the material preview in the Asset Editor.

**6** – Currently, Water Surface texture is supported only when used as Displacement and Bump maps. If the texture is added to other slots, it may not work or render as expected.

**7** – In V-Ray 7, the Simple Mix, Mix (Value), Mix (Operator) and Mix (Map) textures are no longer available. They are replaced by the Layered texture.

**8** – V-Ray GPU supports Photon map caustics except the Calculation Mode/Disk Caching and Max Density options.

- Difference between V-Ray and V-Ray GPU are expected when rendering objects with opacity/translucency modifications.
- GPU engine supports map channels from 0 to 15.
- GPU engine only supports normal maps in tangent space.

**9** – This texture behaves as baked (instead of procedural) in GPU.