---
title: "Scatter"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/109790715/Scatter"
format: markdown
---
### **Preview Overlay**

---





> Macro (anchor)





 > Macro (anchor)



### **Example: Probability**

This is an example of introducing multiple Guest objects with different probability settings into a single Host object.



---

> Macro (anchor)



### **Example: Preview Mode**

This example shows the different preview modes.



---

> Macro (anchor)



### **Example: Preview Percentage**

This example shows how the Preview Percentage changes the number of previews displayed in the viewport





> Macro (anchor)



---


### **Example: Max Count**

**Max Count (Limit)** is a limit to help avoid creating too many instances and overloading the system. This option has no effect if the **Instance Count** value is lower than the Max Count value. Depending on the hardware, this limit can be adjusted to ensure smooth performance and avoid excessive memory consumption. At **Instances Count** - 100, the scattered objects do not exceed the Max Count (Limit) - 50 and the render is the same as when the Instances Count is 50. **Scattering Mode** = 2D On Surfaces; **Max Count (Limit)** = 50.


> Macro (anchor)



---

### **Example: Multiple Objects**

Scatter treats multiple host objects as one with combined surface area (or volume). If you set Scatter to produce 100 instances of a guest object over two host objects, it does not produce 100 for each host. Instead, it produces 100 randomly distributed instances over both host objects' combined surface area (or volume).



> Macro (anchor)



---


### **Example: Avoid Collisions**



Each Scatter rollout has its own dedicated page listed below: