---
title: "Material Override"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/109795126/Material%20Override"
format: markdown
---
This page provides details about the Material Override rollout in the V-Ray Asset Editor. Overview The Material Override section in V-Ray Settings is where you can specify a color or material to be used to override all other materials in the scene. Starting with V-Ray 7, you can preserve specific material properties and use predefined presets for overriding. UI Path ||V-Ray Asset Editor|| >  Settings  >  Material Override Parameters Material Override  – When enabled, you can override the scene materials when rendering. All objects are rendered with the override material selected, or with a default material using the Color for diffuse shading. Override Mode  – Determines the override material mode.  Color  – A diffuse material with the specified color is used.  Material  – The selected scene material is used. Preset  – A predefined material is used. The available presets are: White, Arctic, Clay, Dark Clay, Plastic, and Wood.  See the  Override Mode Presets example  below. Split Refractive  – Enables a custom override option for all refractive materials. Color  – (Available when Override Mode is Color) Specifies the color of the override material.  See the  Override Mode Color example  below. Material  – (Available when Override Mode is Material) Specfies the material to override the original project materials when rendering. All objects are rendered with the selected material applied. Materials with the option  Can be Overridden  disabled are not affected.  See the  Override Mode Material example  below. Preserving Properties work only when the Override Material is a Generic material type. Refractive Color  – Specifies the color of the material to override the refractive project materials when rendering. Round Edges  – (Available when Override Mode is Preset) When enabled, edge rounding is applied to the override material. Effects Scale  – (Available when Override Mode is Preset) Scales the dirt and edge rounding radiuses as well as the size of the texture/s of the override material. Can be used when the default effects size doesn't work well in the current project. Example: Override Mode Color This example showcases the different material overrides when the  Override Mode  is set to  Color . Click on the images to view them in full size. Color RGB:  110 ,  175 ,  215 Color RGB:  215 ,  215 ,  115 Color RGB:  215 ,  215 ,  115 , Refractive Color RGB:  110 ,  175 ,  215 Original Render Example: Override Mode Material This example showcases the different material overrides when the Override Mode is set to Material. Click on the images to view them in full size. Pain Pink Glossy  material,  Glass Turquoise Frosted Refractive  material Cork  Material,  Acryl Tinted  Refractive Material Original Render Example: Override Mode Presets This example showcases the different presets available when the  Override Mode  is set to  Preset . Click on the images to view them in full size. White Arctic Preset Clay Dark Clay Plastic Wood Original Render Preserve Properties Enabling any of the checkboxes under the Preserve Properties rollout, preserves the original appearance of the selected material property.  See the  Preserve Properties example  below. Bump  – When enabled, preserves the original appearance of the Bump property. Reflection  – When enabled, preserves the original appearance of the Reflection property. Refraction  – When enabled, preserves the original appearance of the Refraction property. Opacity  – When enabled, preserves the original appearance of the Opacity property. Self-illumination  – When enabled, preserves the original appearance of the Self-illumination property. Example: Preserve Properties This example showcases how Preserve Properties works with different material properties selected. Click on the images to view them in full size. Original Render Material Override  = On;  Mode  = Color R200; G200; B200 Material Override  = On;  Preserve Properties  = Bump  Material Override  = On;  Preserve Properties  = Bump; Reflection Material Override  = On;  Preserve Properties  = Bump; Reflection; Refraction Material Override  = On;  Preserve Properties  = Bump; Reflection; Refraction; Opacity Material Override  = On;  Preserve Properties  = Bump; Reflection; Refraction; Opacity; Self-illumination