---
title: "Spot Light"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/109797283/Spot%20Light"
format: markdown
---
## **UI Paths**

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> Macro (anchor)



### **Example: Cone Angle**

This example demonstrates how the light changes with the change of the Cone Angle. The Penumbra Angle is set to 20 for all renders, only the degrees of the Cone Angle change. Notice how lower degrees result in sharp shadows and focused light, while higher degrees make the light diffused and the shadows blurrier.



## **Options**

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