---
title: "V-Ray Next, Beta 2"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/155683111/V-Ray%20Next%2C%20Beta%202"
format: markdown
---
*Beta 2*

**Date** – January 17, 2019


## **Optimization & Workflow Improvements **

---

- Apply to Layer material function implemented. It assigns the selected material to the current SketchUp layer. Use it as an alternative to searching for the layer name in the context submenu.
- Basic/Advanced properties switch added to both the material and the light assets properties list. The Basic mode hides some of the rollouts and the individual parameters, enabling quick material edits. The Advanced mode reveals all available properties for fine tweaking and a few for adjusting some of the more advanced shading effects.
- A default Basic/Advanced asset properties state of setting implemented. It is preserved between sessions and can be changed based on user preferences. The option is located in the advanced settings panel (right-hand side) in the Configuration rollout. Changing the state of all scene assets is also an option.
- Relative texture paths are recognized by the V-Ray Scene Importer. VRScenes with stripped paths exported from 3ds Max, for example, are now loaded correctly.
- V-Ray scenes exported from SketchUp and Rhino are handled by the V-Ray Scene Importer in a more reliable way. Only materials applied directly to scene geometry appear in the Asset Editor materials list.
- Material Binding is handled in a more reliable way. All V-Ray utility materials now have a custom viewport Texture slot, which can be utilized for material UV/Texture Placement manipulations.
- Multi-selection within the assets lists implemented. Use Ctrl to add or remove from the selection set. Hold down Shift to select a range.
- The Displacement Edge Length parameter now has a minimum slider limit of 0.4 to prevent the occurrence of unreasonably high number of subdivisions when generating the displacement.
- Any texture can easily be replaced with a new one from within its properties panel. Use ‘Replace with New Texture’ button located on the left of the texture properties header.
- A new ‘Inverse Cube’ decay option is added for the Omni and Spot lights sources.
- Numbering of the Asset Library Create section subfolders is removed. The custom order is preserved.
- Left-click on an empty asset category icon opens the asset creation menu. Hovering over the button visually indicates that it is active even when it is grayed out (the category is empty).
- The automatic exposure value calculated by V-Ray can now be further adjusted with the help of the Compensation value. It is measured in f-stops. A value of 1 makes the result twice as bright, for example, and -1 makes it twice as dark.

 

## **V-Ray GPU **

---

- Support for GPU Production Bucket rendering added. Activate the GPU engine and disable the Progressive toggle to use it

## **Asset Editor UI **

---

- Apply to Layer submenu now expands in width when one of the fly-off panels is open, which makes it easier to search for layers with long names.
- Settings/Render rollout is improved. The Interactivity slider appears in place of the Quality slider when the Interactive rendering mode is active.
- Advanced Settings/Raytrace rollout is renamed to Render Settings. Its content is reorganized and the Basic/Advanced toggle is no longer needed to filter the available options.
- Settings/Camera rollout is improved. The Auto Exposure and White balance toggles are located next to the corresponding sliders. A new Compensation slider is introduced.
- Advanced Settings/Physical Camera rollout is introduced. All advanced camera settings (previously listed in Camera rollout) are now located here.
- Switches rollout is now under Render Settings. The subsections (rollouts) are merged together for easier access.
- Settings/Environment rollout is improved. The subsection Environment Overrides is removed. All the environment texture slots are visible by default.
- Render Output layout is improved. Unlocking the resolution allows for changing the image width and height separately without the need to specify aspect values in advance

 

## **Asset Preview **

---

- Change to any light source intensity value affects the lights preview swatch. A smart way of clamping high values, which prevents overbright results in the swatch, is implemented.
- Ground projection for the Dome Light texture is now handled correctly.
- All material preview swatch scenes are modified to allow for non-tiled (not repeating) textures to be visible in the image.

 

## **Other Changes & Bug Fixes**

---

- Using V-Ray UV Tools now reliably updates the rendered image during Interactive rendering.
- Copying Proxy Mesh objects from V-Ray 3.6 scenes and pasting them in SketchUp running V-Ray Next no longer causes errors.
- Multiple issues with scenes that contain Proxy Scene references are resolved.
- A number of issues with texture placement (UV placement) differences between SketchUp viewport and the rendered material are resolved.
- V-Ray assets are now consistently named when created in both SketchUp (from the toolbar) and the Asset Editor.
- Deleting a Section Plane in SketchUp removes the Section Plane from the Asset Editor.
- Spherical(World) and Spherical(Fit) projection results of V-Ray UV Tools are now rendered correctly.
- Renaming Clippers or Mesh Lights no longer prevents interactive updates.
- Vrscene files exported from SketchUp no longer create a big number of useless material assets in Asset Editor Outliner when imported (by V-Ray Scene Importer).
- The Asset Editor window no longer randomly fails to open.
- Any change to displacement parameters of a material now reliably causes an interactive update.
- Context menu submenus no longer close when the mouse cursor exits their area.
- Using the ‘Show Desktop’ Windows shortcut while V-Ray is loaded no longer leads to a crash.
- Copying a light between projects no longer causes errors.
- Specific object UVs/Texture Placements created in V-Ray 3 now renders correctly in V-Ray Next.
- Texture placement created by V-Ray UV Tools/Spherical projection methods is now rendered correctly.
- Assets created from SketchUp menu or SketchUp toolbar are now named the same way as those created in Asset Editor.
- Displacement parameters get reliably updated during Interactive Rendering.
- Deleting Section Planes in SketchUp removes the Clipper asset from the Asset Editor.
- Using an instanced texture for both Diffuse and Displacement mapping now produces correct results in the rendered image.
- Using V-Ray UV Tools on material with displacement during Interactive Rendering no longer causes errors.
- A number of issues with the file browser buttons throughout the UI are resolved.
- The gradient widget of Gradient textures no longer has an incorrect offset on its left side.
- An issue with the scrollable area of the Assets Library content is resolved.
- The Linear decay option of the Omni and Spot lights sources is now correctly renamed to No Decay.
- Selecting a global texture in Outliner no longer navigates to the textures section.
- Center UI panel no longer extends to the right side when the right-hand side panel is expanded and collapsed multiple times.
- Archive and Repath doesn’t override files with identical names when the Override option is disabled.
- Depth of Field Pick Focus button reacts correctly when the mode is changed to From Camera Target.