---
title: "V-Ray Node Editor"
canonical: "https://documentation.chaos.com/space/VSKETCHUP/711557180/V-Ray%20Node%20Editor"
format: markdown
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This page contains information about the V-Ray Node Editor.


## **Overview**

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## **UI Paths**

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## **Adding Nodes**

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Importing a material with sub-textures imports the entire set into the Node Editor as one Main Node with connected Child Nodes.

Multiple Node import is supported.

Assets Renaming and Modifying are synchronized between the Asset Editor and the Node Editor.

In cases where materials and textures not directly supported by our integrations are loaded into a scene (for example, via **.vrmat** import) and displayed in the Node Editor, their inputs and connections are dynamically generated and correctly graphed as Nodes/edges.


There are several ways to add Nodes to the Node Editor:



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## **Clearing Nodes**

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## **Thumbnails**

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## **Menus**

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### **Context Menus**

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## **Tools**

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